
- #JURASSIC WORLD EVOLUTION 2 DLC UPDATE#
- #JURASSIC WORLD EVOLUTION 2 DLC SKIN#
Naturally, some new animals and building customization options would need to be added to bring some cultural representation to each area: The main premise of this pack is to create new "What if?" scenarios where the player can bring to life the abandoned ideas of Jurassic Park: Europe on the Azores archipelago and Jurassic Park: Japan near Guam. Tropeodon ("Keel tooth") - Tropeognathus + Dimorphodon.Stegoceratops (now with a 2015 model variant, obtained with using Nasutoceratops DNA instead of Triceratops DNA).Ichthyotylos ("Fish knob") - Ichthyosaurus + Tylosaurus.
#JURASSIC WORLD EVOLUTION 2 DLC SKIN#
Removed scars from the Echo Velciraptor skin and the Indominus rex modelĪlongside the 3 DLC hybrids from the first game, I've also added 2 entirely unique hybrids with no connection to other Jurassic Park games, 1 pterosaur hybrid and 1 marine hybrid.Sociability (Loner, standard, or Gregarious).Habituatedness (Habituated or standard).Adding the following genome slots to dinosaurs to control for more traits:.More uniform availability of base and pattern colours - instead of picking and choosing between species, they now all have all 21 base colours (+ film variants where applicable) and all 7 pattern colours (+ blank) in accordance to the game files.Returning legacy skins from Return to Jurassic Park.
Fences can have their security level toggled, meaning that level 1 and level 5 fences can be placed on the same park even when both are unlocked. Subseuqently, individual trees and ground plants are available across all modes, enabling players to place foliage more selectively than what the brushes permit. All plant types are avaiable on every Sandbox Mode Map. All building limits are removed from Sandbox Mode. ACU stations now have a module to improve accuracy of sedation shots. Department of Fish & Widllife buildings. More buildings avaialble in Sandbox Mode. Scientist training (Fully trained, standard, untrained). Scientist requirements (Minimum, standard, or maximum). Disaster freuency (Never, normal, or always). Disaster type (Storm, tornado, or debris storm). Research availability (None, standard, or all). Rating frequency (Low, medium, or high). Variety difficulty (Low, medium, or high). Acquisition of random traits (On or off). Injury frequency (never, normal, combat only, or non-combat only). Panicking frequency (Never, normal, or always). Extra Combat frequency settings (Hunts only, fights only, and maximum). #JURASSIC WORLD EVOLUTION 2 DLC UPDATE#
This update would primarily function to help players create a truly limitless park in Sandbox Mode:
Crustaceovorous animals (currently only Dsungaripterus) will prefer the crustacean feeder. Dimorphodon, Ornithomimids, and Pachycephalosaurs will opportunistically use the insect feeder as an alterative to plant matter. Tiny carnivores (currently only Compsognathus) will prefer insect feeders, as their small size prevents them from hunting vertebrate prey. Small carnivores will prefer hunting chickens, as their small size makes them easy to tackle. However, they will secondarily hunt the live bait most relevant for their size (pigs, cattle, and red deer respectively). Piscivorous carnivores ( Baryonyx, Spinosaurus, and Suchomimus) will prefer using the Fish Feeder to hunt for common roaches. Medium carnivores will prefer hunting pigs. Medium+ carnivores will prefer hunting red deer (which are featured as corpses in the Camapign Mode). Large carnivores will prefer hunting cattle, as they're the meatiest option. For all intents as purposes, goats will act as the "neutral" type of live bait (no positive or negative effects on dinosaurs). I envision this update to impliment a new mechanic similar to palaeobtany with Claire's Sanctuary from JWE1, but for carnivores instead of herbivores. Seriously, why the hell aren't these already part of the game? This is blatant milking to the nth degree that I refuse to support.īased on data from the game, there appears to be coding for cattle and pigs as live bait types for dinosaurs.